Setup dei Test
Hardware Generale | |
Processore | Intel Pentium 4 Northwood 3.06 GHz HT (FSB533) |
RAM | 2x 512 MB Corsair TWINX DDR400 or 1x 512 MB Buffalo Tech DDR400 Timings: 6-3-3-CL2.5 |
Hard Drive | Western Digital WD2500JB 250 GB, 7,200 rpm, UltraATA/100 |
Scheda video | GeForce FX 5600, 128 MB |
Scheda Network | 3COM 3C905-TX |
Driver | |
Driver Grafico | Detonator 4 Series Version 44.03 |
Driver del Chipset | Intel-based: Intel INF-Update 5.00.1009 Intel Application Accelerator 2.3/3.0 VIA-based: SiS-based: |
Versione DirectX | 9.0b |
Risoluzione | 1024x768x32, 85 Hz |
OS | Windows XP Professional SP1 |
Benchmark | |
Bapco Sysmark 2002 | Version 1.0 |
Quake III Arena | Patch V1.16 640x480 - 16 bit / 1024 x 768 - 32 bit Timedemo1 / demo demo001 / nv15demo command line = +set cd_nocd 1 +set s_initsound 0 Graphics detail = Normal |
Gunmetal Benchmark | Benchmark 1 |
3DMark 2003 | Version 3.2.0 Graphics and CPU Default Benchmark 1024 x 786 - 32 bit |
PCMark 2002 Pro Pack | Build 101 CPU and Speicher Tests |
SiSoftware Sandra Standard 2003 SP1 | Version 2003.3.9.44 CPU MultiMedia / CPU Arithmetic Speicher Bandwidth Benchmark |
Newtek Lightwave | Version 7.5 - Build 572 Render First Frame = 1 Render Last Frame = 60 Render Frame Step = 1 Rendering Bench "SKULL_HEAD_NEWEST.LWS" Show Rendering in Progress = 320x240 Ray Trace Shadows, Reflection Refraction, Transparency = on Multithreading = 8 Threads |
Unreal Tournament 2003 | Version 2206 system/benchmark.exe 1024 x 768 / 32 bit / Audio = off Texture Detail = Normal Character Detail = Normal World Detail = Highest Physics Detail = High all = on, Decal Stay = High |
Xmpeg 4.5 | AMD: Otimized MMX iDCT Intel: Otimized SEE2 iDCT |
WinRAR | Version 3.2 178 MB Wave file, Compression = Best Dictionary = 4096 KB |
Comanche 4 Demo | 1024 x 768 / 32 bit / Audio = off |
Discreet 3D Studio Max 5.1 |
Characters "Dragon_Charater_rig" Rendering Single, 1024x768 |