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Setup dei test

Pagina 24: Setup dei test

Setup dei Test




























































Hardware
Generale
ProcessoreIntel Pentium 4 Northwood 3.06 GHz HT (FSB533)
RAM2x 512 MB Corsair TWINX DDR400 or 1x 512 MB Buffalo Tech DDR400 Timings: 6-3-3-CL2.5
Hard DriveWestern Digital WD2500JB 250 GB, 7,200 rpm, UltraATA/100
Scheda
video
GeForce FX 5600, 128 MB
Scheda
Network
3COM 3C905-TX
Driver

Driver Grafico
Detonator 4 Series Version 44.03
Driver
del Chipset
Intel-based:
Intel INF-Update 5.00.1009
Intel Application Accelerator 2.3/3.0

VIA-based:
VIA Hyperion 4in1 4.48v

SiS-based:
AGP 1.16
IDE 2.03

Versione
DirectX
9.0b
Risoluzione1024x768x32, 85 Hz
OSWindows XP Professional SP1
Benchmark
Bapco Sysmark 2002Version 1.0
Quake III ArenaPatch V1.16
640×480 – 16 bit / 1024 x 768 – 32 bit
Timedemo1 / demo demo001 / nv15demo
command line = +set cd_nocd 1
+set s_initsound 0
Graphics detail = Normal
Gunmetal BenchmarkBenchmark 1
3DMark 2003Version 3.2.0
Graphics and CPU Default Benchmark
1024 x 786 – 32 bit
PCMark 2002 Pro PackBuild 101
CPU and Speicher Tests
SiSoftware Sandra Standard 2003 SP1Version 2003.3.9.44
CPU MultiMedia / CPU Arithmetic
Speicher Bandwidth Benchmark
Newtek LightwaveVersion 7.5 – Build 572
Render First Frame = 1
Render Last Frame = 60
Render Frame Step = 1
Rendering Bench
“SKULL_HEAD_NEWEST.LWS”
Show Rendering in Progress = 320×240
Ray Trace Shadows, Reflection
Refraction, Transparency = on
Multithreading = 8 Threads
Unreal Tournament 2003Version 2206
system/benchmark.exe
1024 x 768 / 32 bit / Audio = off
Texture Detail = Normal
Character Detail = Normal
World Detail = Highest
Physics Detail = High
all = on, Decal Stay = High
Xmpeg 4.5AMD: Otimized MMX iDCT
Intel: Otimized SEE2 iDCT
WinRARVersion 3.2
178 MB Wave file, Compression = Best
Dictionary = 4096 KB
Comanche 4 Demo1024 x 768 / 32 bit / Audio = off
Discreet
3D Studio Max 5.1
Characters “Dragon_Charater_rig”
Rendering Single, 1024×768



 

Pagina 24: Setup dei test

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