Sistema di prova e benchmark

La GeForce GT 240 offre tutta la tecnologia Nvidia in una scheda efficiente ad economica.

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Sistema di prova e benchmark

Sistema
CPU Intel Core i7-920 (Nehalem), 2.67 GHz, QPI-4200, 8MB Cache

Overclocked to 3.06 GHz @ 153 MHz Bclk

Motherboard ASRock X58 Supercomputer

Intel X58, BIOS P1.90

Rete Onboard Realtek Gigabit LAN controller
Memoria Kingston PC3-10700

3 x 1,024MB, DDR3-1225, CL 9-9-9-22-1T

Grafica Zotac GeForce GT240 512 MB AMP! Edition

600 MHz Core, 1,460 MHz Shaders, 1,000 MHz Memory, 512MB GDDR5

Palit GeForce GT240 1 GB Sonic Edition

585 MHz Core, 1,424 MHz Shaders, 945 MHz Memory, 1GB GDDR5

Gigabyte GeForce GT220

720 MHz Core, 1,566 MHz Shaders, 800 MHz Memory, GB DDR3

Gigabyte GeForce 9600 GSO

650 MHz Core, 1,625 MHz Shaders, 900 MHz Memory, 512MB DDR3

Gigabyte GeForce 9600 GT

650 MHz Core, 1,625 MHz Shaders, 900 MHz Memory, 1GB DDR3

Gigabyte GeForce 8800 GT

700 MHz Core, 1,700 MHz Shaders, 920 MHz Memory, 512MB DDR3

Diamond Radeon 4670

750 MHz Core, 800 MHz Memory, 1GB DDR3

Hard Disk Western Digital Caviar WD50 00AAJS-00YFA, 500GB, 7200 RPM, 8MB cache, SATA 3.0 Gb/s
Alimentatore Thermaltake Toughpower 1,200W

1,200 W, ATX 12V 2.2, EPS 12v 2.91

Software e Driver
Sistema operativo Microsoft Windows Vista Ultimate 64-bit 6.0.6001, SP1
Versione DirectX DirectX 10
Driver grafici AMD Catalyst 9.9, Nvidia GeForce 191.07
Configurazione benchmark
Giochi 3D
Crysis Patch 1.2.1, DirectX 9, 64-bit executable, benchmark tool

Low Quality, Medium Textures, Shadows, Physics, Shaders, Water, and Sound, No AA

Far Cry 2 Patch 1.02, in-game benchmark

Medium Quality, No AA

World In Conflict Patch 1009, DirectX 9, timedemo

Medium Details, No AA/No AF

Tom Clancy's H.A.W.X. Patch 1.02, DirectX 10 & 10.1, in-game benchmark

Low Shadows, Sun Shafts

Medium View Distance, Environment, SSAO

High Forest, Textures

HDR, Engine Heat, and DOE On, No AA

Left 4 Dead Version 1.0.1.5., Custom THG Benchmark

Run 1: High Settings, no AA, no AF

Run 2: High Settings, Medium Shaders, 4xAA, 8xAF

Resident Evil 5 Resident Evil 5 Benchmark Version

High Shadows and Textures, Medium Overall Detail, Motion Blur On, no AA, no AF

Batman: Arkham Asylum Version 1.1, in-game benchmark

Highest Quality, No AA, Normal PhysX

Fallout 3 Patch 1.4.0.6., Custom THG Benchmark

High Quality, No AA, No AF

Benchmark sintetici e impostazioni
3DMark Vantage Version: 1.02, PhysX Off, 3DMark scores