Avatar di Dario D'Elia

a cura di Dario D'Elia

Valve ha deciso finalmente di aggiornare Steam, la piattaforma di gestione di tutti i giochi sviluppati dalla casa statunitense. Per il gioco in multiplayer e l’upgrade release, infatti, bisogna connettersi con il sito steampowered.com, e sperare… perché dal suo lancio ha dimostrato ampiamente di essere bizzoso e “permaloso”.

Ecco allora questo intervento per far ritornare il buonumore agli appassionati di Gordon Freeman, l’occhialuto scienziato dal grilletto facile. Per la versione Deathmatch le novità riguardano:

  • Added SLAM, Stunstick and Crowbar
  • Added dm_steamlab
  • Fixed game_score entity not awarding points
  • Added team specific spawn points ( info_player_combine, info_player_rebel)
  • Optimized weapon firing effects bandwidth usage

Per quanto riguarda invece l’editor di mappe novità sotto il profilo del Source SDK:

  • Added source code for Half-Life 2 multiplayer (Run the 'Create a Mod' link)
  • Added ability to create new shaders. See Authoring Shaders In Source for documentation
  • Added new tool and source code of DemoTool.exe -- which shows the high-level structure of .dem files
  • Added source code for Source Model Viewer included (srcutilshlmviewer)
  • Added source for Half-Life 2's Airboat model
  • Fixed issues with Steam account names with ".."
  • Fixed FacePoser flex sliders
  • Hammer limits framerate in 3D views to 300fps -- eliminates overheating problems

Infine, sono stati risolti gli ultimi bug che infastidivano il codice sorgente:

  • Fixed screenshots/save games being saved in the wrong place
  • Fixed hang in rcon server
  • Fixed server crash where banned players could retry/cancel quickly during connection
  • Fixed crash when a user specifies a heapsize that is too large
  • Fixed "play" command crashing on dedicated servers
  • Fixed bspzip'd assets in maps not loading properly
  • Added FCVAR_CHEAT to r_shadowids
  • HLTV port/server can be completely disabled by command line parameter "-nohltv"