Avatar di Manolo De Agostini

a cura di Manolo De Agostini

Il sito beyondunreal.com ha pubblicato un'intervista con Tim Sweeney diEpic Games fatta all'E3 2004 dove insieme a Nvidia e' stato presentatoil nuovo Unreal Engine 3.

BU: UT2004 required 5.5 gigs of hard drive space toinstall. This has got to be a strain a lot of people's systems. Soyou're talking 2048 x 2048 texture sets, what kind of system and memoryis this next game going to take?

TS: Well, we are aiming at the kind of PC that we think will bemainstream in 2006. We will also be able to scale it down. BasicallyDirectX 9 cards will be minimum spec, so any DirectX 9 shipping todaywill be capable of running our game, but probably at reduced detail. Ifyou only have a 256 meg video card you will be running the game onestep down, whereas if you have a video card with a gig of memory thenyou'll be able to see the game at full detail.

BU: You are talking about dropping detail levels, what abouta 3.2 or something similar?

TS: That will kind of be a low end system for our game ifyou look what's going to happen two years out. The technology is veryscalable and will run a factor of twenty more detail on the highest endPCs currently available. It will be like running Unreal Tournament 2004on a 1 GHz PC. It runs okay, but not nearly as good as a 3.2.

Da questi due stralci si puo' leggere che il nuovo motore sara' moltoscalabile, ma che dara' il meglio di se con le nuove tecnologie. Pergodere appieno dei dettagli dell' engine Tim parla di schede da 1 Gigadi memoria video, ma che anche 256 Mb potrebbero essere sufficienti avisualizzare gran parte degli effetti grafici.