Configurazione di prova

Siamo stati molto felici quando abbiamo ricevuto nel nostro laboratorio una piattaforma di test corredata dai nuovi processori Pentium D e Pentium Extreme Edition. Vi mostriamo cosa potete aspettarvi dalla nuova tecnologia dual-core, avvalendoci della nostra completa suite di benchmark.

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Configurazione di prova

Processori Intel (Socket 775)
FSB800 (Dual DDR2-667) Pentium EE 840 (3200 MHz Dual 12KµOps+16/1024 kB)
Pentium D 840 (3200 MHz Dual 12KµOps+16/1024 kB)
FSB800 (Dual DDR2-533) Pentium 4 660 Prescott (3600 MHz 12KµOps+16/2048 kB)
Pentium 4 570 Prescott (3800 MHz 12KµOps+16/1024 kB)
Memoria
DDR2-667 2 x 512 MB - DDR2-667 (333 MHz)
Micron MT8HTF646AY-667A3 200506 BZACS61001
1RX8 PC2-5300U-555-11-D0
DDR2-667 (CL 5.0-5-5-15)
DDR2-533 (CL 4.0-4-4-13)
Motherboard Intel
Intel 955X Intel D955XBK
Altro Hardware
Graphics Card (PCIe) NVIDIA Geforce 6800 GT (Reference board)
GPU: NVIDIA Geforce 6800 GT (350 MHz)
Memory: 256 MB DDR-SDRAM (500 MHz)
Hard Drive Hitachi Deskstar HDS722516VLSA80
2x 160 GB / 8 MB Cache / 7200 rpm
Network-Card Intel 100/1000 Mbit PCIe
DVD-ROM Gigabyte GO-D1600C (16x)
Sound Card Terratec Aureon 7.1 Space
96.00 kHz sample rate
Software
Intel Chipset V 7.0.0.1014 BETA
LAN-Treiber: V 7.0.1.0
VGA-Driver: Nvidia 71.84
DirectX Version: 9.0c (4.09.0000.0904)
OS Windows XP, Build 2600 SP2

Benchmark e Configurazioni

Benchmark e Configurazioni

OpenGL

Quake III Arena Version 1.16
1024x768 - 32 bit
Timedemo1 / demo demo001
command line = +set cd_nocd 1
+set s_initsound 0
Graphics detail = Normal
Quake III Team Arena Version 1.32
1280x1024 - 32 bit
Timedemo1 / demo thg3
"custom timedemo"
Graphics detail = High Quality
Doom III Version: 1.0.1262
1024x768 - 32 bit
Video Quality = High Quality
Wolfenstein Version: 2.56 (Patch V 1.02)
Enemy Territory 1280 x 1024 - 32 bit
timedemo 1 / demo demo4
Geometric detail = high
Texture detail = high
DirectX 8
Unreal Tournament 2004 Version: 3204
1280 x 1024 / 32 bit / Audio = off
THG8-assault-single
DirectX 9
3DMark03 Version 3.4.0
1024 x 786 - 32 bit
Graphics and CPU Default Benchmark
FarCry Version 1.1 Build 1256
1280 x 1024 - 32 bit
qualtity options = low
3DMark05 Version 1.0
1024 x 786 - 32 bit
Graphics and CPU Default Benchmark
Video
Mainconcept MPEG Encoder Version: 1.4.2
1.2 GB DV to MPEG II
(720x576, Audio) converting
Pinnacle Studio 9 Plus Version: 9.1.2
from: 352x288 MPEG-2 41 MB
to: 720x576 MPEG-2 95 MB
Encoding and Transition Rendering to MPEG-2/DVD
no Audio
Auto Gordian Knot
DivX 5.2
XviD 1.0.2
Version: 1.57 Beta
Audio = AC3 6ch
Custom size = 100 MB
Resulution settings = Fixed width
Codec = XviD and DivX 5
Audio = CBR MP3, kbps 192
182 MB VOB MPEG2-source
Windows Media Encoder Version: 9.00.00.2980
720x480 DV to WMV
320x240 (29.97 fps)
282 kbps streaming
Audio
Lame MP3 Version 3.96
Wave 17:14 minutes (182 MB) to mp3
32 - 320 kbit
VBR = level 3
Applicazioni
Winrar Version 3.40
283 MB, 246 Files
Compression = Best
Dictionary = 4096 kB
3D Studio Max 6.0
Discreet
Characters "Dragon_Charater_rig"
Pixel: 1024 x 768
Rendering Single
Sintetici
PCMark 2004 Pro Version: 1.2.0
CPU and Memory Tests
SiSoftware Sandra 2004 Version 2004.10.9.89
CPU Test = MultiMedia / CPU Arithmetic
Memory Test = Bandwidth Benchmark
Wstream Version: 5
100 Operations with 25 MB file
Altro
Windows Media Player 10 Version: 10.00.00.36.46