Benchmark

PowerLeap offre un socket di aggiornamento che permette di utilizzare i processori Pentium 4 per Socket 478 in abbinamento al vecchio Socket 423. THG vi mostra come resuscitare un vecchio sistema basato su memorie Rambus

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Benchmark

Benchmark e configurazioni

Benchmark e configurazioni

OpenGL

Quake III Team Arena Version 1.32
640x480 - 32 bit
Timedemo1 / demo thg3
"custom timedemo"
Graphics detail = Normal
Bilinear
Wolfenstein
Enemy Territory
Version: 2.55
1024 x 786 - 32 bit
timedemo 1 / demo demo4
Graphics detail = Normal
DirectX 7
3DMark 2001 SE Version 1.1 - Patch Build 330
1024 x 786 - 32 bit, Default Benchmark
DirectX 8
Comanche 4 Demo 640 x 480 / 32 bit / Audio = off
Unreal Tournament 2004 Version 2206
system/benchmark.exe
640 x 480 / 32 bit / Audio = off
Texture Detail = Normal
Character Detail = Normal
World Detail = Highest
Physics Detail = High
all = on, Decal Stay = High
Video
Mainconcept MPEG Encoder Version 1.3.1
1.2 GB DV to MPEG II
(720x576, Audio) converting
Windows Media Encoder 9 Version: 9.00.00.2980
436 MB AVI File convert to WMV
Windows Media server (streaming)
Auto Gordian Knot 1.45 Custom Size = 100 MB
Fixed Width = 640
CBR MP3 = 192kbps
Audio
Lame Version 3.93.1
65 minutes/44.100 KHz wave file (688,4 MB)
to mp3
Applicazioni
Winrar Version 3.20
178 MB Wave file, Compression = Best
Dictionary = 4096 KB
Discreet
3D Studio Max 5.1
Characters "Dragon_Charater_rig"
Rendering Single, 1024x768
Benchmark sintetici
PCMark 2004 System, CPU and Memory Tests
SiSoftware Sandra 2004 Pro Version 2004
Memory Bandwidth Benchmark