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Test Setup e Dettagli

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Sistema di test e Dettagli



























































Processori
Intel (Socket 478)
200 MHz FSB (Dual DDR400) HT Pentium 4 3.20 GHz (3200 MHz 12-8/512 KB)

Hardware comune
Memorie 2 x 256 MB, Corsair PC3200 TwinX
Scheda
video
ATI Radeon 9700 Pro
Memory: 128 MB DDR-SDRAM
Memory Clock: 620 MHz (256 Bit)Chip Clock: 325 MHz
Hard Drive Maxtor 40 GB, 6L040J2
UDMA100, 7200 rpm, 2 MB Cache
Network D-Link DFE-530TX (10/100 Mbit)
CDROM Asus 52x
Driver
Chipset
Intel
V 5.00.1012 (04/14/2003)
Driver
Grafico
CATALYST 3.4 Version: 6.14.10.6343
ATI Control Panel Version: 6.14.10.5006
DirectX Version: 9a
OS Windows XP, Build 2600 SP1 (English)
Benchmark
e Setting
Quake III Arena Patch V1.16
640×480 – 16 bit / 1024 x 768 – 32 bit
Timedemo1 / demo demo001 / nv15demo
command line = +set cd_nocd 1
+set s_initsound 0
Graphics detail = Normal
3DMark 2001 SE Version 1.1 – Build 340 – Patch Build 330
1024 x 786 – 32 bit, Default Benchmark
3DMark 2003, Version 3.1.3.0 Graphics and CPU Default Benchmark
1024 x 786 – 32 bit
PCMark 2002 Pro Pack Build 100
CPU and Memory Tests
SiSoftware Sandra Standard 2003 SP1 Version 2003.3.9.44
CPU MultiMedia / CPU Arithmetic
Memory Bandwidth Benchmark
Mainconcept MPEG Encoder Version 1.3.1
1.2 GB DV to MPEG II
(720×576, Audio) converting
Discreet 3D Studio Max 5.1 Characters “Dragon_Charater_rig”
Rendering Single, 1024×768
Unreal Tournament 2003 Version 2206
system/benchmark.exe
1024 x 768 / 32 bit / Audio = off
Texture Detail = Normal
Character Detail = Normal
World Detail = Highest
Physics Detail = High
all = on, Decal Stay = High
magix mp3 maker platinum Version 3.04 D
178 MB Wave file, 44100 Hz
VBR = on and Quality
Winrar Version 3.11
178 MB Wave file, Compression = Best
Dictionary = 4096 KB
SPEC viewperf Version: 7.1
1280x1024x32 Bit
Comanche 4 Demo 1024 x 768 / 32 bit / Audio = off



 

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