Setup dei Test
Hardware | |
Scheda madre | Soyo P4I875P, Intel 875 chipset |
Processore | Intel Pentium 4 Northwood 3.2 GHz HT (FSB800) |
RAM | 2x 512 MB Corsair TWINX PC4000 2x 512 MB Kingston HyperX PC4000 2x 512 MB OCZ PC4000 Dual Channel Gold |
Hard Disk | Western Digital WD2500JB, 250 GB, 7,200 rpm, UltraATA/100 |
Scheda video | Asus V8460, GeForce 4 TI4600, 128 MB |
Scheda di rete | 3COM 3C905-TX |
Driver & Configuratione | |
Driver Grafico | Detonator 4 Series Version 44.03 |
Driver del Chipset | Intel Application Accelerator 3.0 |
Versione DirectX | 9.0b |
Risoluzione | 1024x768x32, 85 Hz |
OS | Windows XP Professional SP1 |
Benchmark | |
Bapco Sysmark 2002 | Version 1.0 |
Quake III Arena | Patch V1.16 640x480 - 16 bit / 1024 x 768 - 32 bit Timedemo1 / demo demo001 / nv15demo command line = +set cd_nocd 1 +set s_initsound 0 Graphics detail = Normal |
Splinter Cell | Version 1.2b 2_2_1_KalinatekDemo 1024x786 32 Bit / no sound Shdow resolution |
3DMark 2003 | Version 3.2.0 Graphics and CPU Default Benchmark 1024 x 786 - 32 bit |
PCMark 2002 Pro Pack | Build 101 CPU and Memory Tests |
SiSoftware Sandra Standard 2003 SP1 | Version 2003.3.9.44 CPU MultiMedia / CPU Arithmetic Memory Bandwidth Benchmark |
Newtek Lightwave | Version 7.5 - Build 572 Render First Frame = 1 Render Last Frame = 60 Render Frame Step = 1 Rendering Bench "SKULL_HEAD_NEWEST.LWS" Show Rendering in Progress = 320x240 Ray Trace Shadows, Reflection Refraction, Transparency = on Multithreading = 8 Threads |
Mainconcept MPEG Encoder | Version 1.3.1 1.2 GB DV to MPEG II (720x576, Audio) converting |
Xmpeg 4.5 | AMD: Otimized MMX iDCT Intel: Otimized SEE2 iDCT |
WinRAR | Version 3.2 178 MB Wave file, Compression = Best Dictionary = 4096 KB |
Maxon Computer Cinema 4D XL 8 | Version 8.100 Rendering in 1028 x 1024, "Stairs.c4d" |
magix mp3 maker platinum | Version 3.04 D 178 MB Wave file, 44100 Hz VBR = on and Quality |
Comanche 4 Demo | 1024 x 768 / 32 bit / Audio = off |
Discreet 3D Studio Max 5.1 |
Characters "Dragon_Charater_rig" Rendering Single, 1024x768 |
Unreal Tournament 2003 | Version 2206 system/benchmark.exe 1024 x 768 / 32 bit / Audio = off Texture Detail = Normal Character Detail = Normal World Detail = Highest Physics Detail = High all = on, Decal Stay = High |